The key will unlock a chest to the southeast (#4). The Golden Scales and a Small Bronze Key when he dies. No matter what you say to them, they'll attack you. You'll encounter Commander Baelorin plus several of his mercenaries here. Inside the chest hereyou'll find a random magical item. To open this chest, you'll either need to pick its difficulty 15 lock, or you'll need to grab the Small Bronze Key from Commander Baelorin (#6). The orlan's key will unlock the chest next to him, where you'll find If you wake him up, then you still might be successful if your main character has Call to Slumber, Long Stride, Puppet Master, or Wild Sprint. If you approach this orlan outside of combat, then you might be able to sneak up on him (with Stealth 12) and either steal his key (with Dexterity 17) or kill him (with Might17). The mercenaries will drop lots of "fine" and "exceptional" items when they die. You might also want to focus on the brawlers (aka monks) first, since their duplicating ability can make the battles much tougher. They're at least level 13, so you might want to complete the main part of the DLC in the White March before facing them. The mercenaries (here and elsewhere) can be tough. The map isn't designed for sneaking around them (and you won't gain anything if you do), so just go ahead and fight. If you don't leave immediately, then they'll attack you. If you don't has the expansion, then this is not an issue as the original campaign is well balanced in this aspect.When you reach this spot, you'll get stopped by a party of mercenaries who will tell you to leave or die. So, in conclusion, if you want to avoid "boring" battles that can't kill you party, you will have multiple opportunity to reach up the challenge. * They were added after the White March P.2) something * (The area previous to the second town) Is that simple.Īnyway, this will happens with the following areas:Įlm's. If you select the upgrade, the monsters will be upgraded to your level at that moment. 1 and I can say that the "expected level" is 6. What would you recommend me to do? Choose Standard or High Level for White March? Almost all my experience with the White March involved parties already at max lvl at the moment each part was released (Lvl 12 and 14) BUT I started a game after getting the white march P. On Eternal Paths I'm at dungeon level 8 and fights get a bit boring because they're somewhat challenging but don't really change much (same group of enemies on every encounter), so while I do enjoy a challenge from time to time, I think I'd like to deal with such copy/paste battles a little quicker, without having to waste all my spells and such. If White March is meant for a level 6 party, I guess, choosing 'Standard' with a lvl 10 party would actually decrease the difficulty Ive gotten accustomed to to something inofficially Easy. I enjoyed one or two close call battles with Crägholdt mercenaries, but I don't need every single encounter to be like that. Ok, sounds like 'High Level' is the way to go then, if I want to keep playing on Normal difficulty. Some encounters are easy, others are challenging but doable. I'm currently playing on Normal difficulty, and that suits me fine. When I try to enter White March for the first time, the game tells me that my party is High Level, and then proceeds to ask whether I would like to continue in Standard or High Level mode. Leroux: I've mostly played through Act 1 & 2, resulting in my party reaching level 9 or 10, and I was told to play through White March before moving on to Act 3, so I could profit of the new item type introduced in the expansion. What would you recommend me to do? Choose Standard or High Level for White March? I enjoyed one or two close call battles with Crägholdt mercenaries, but I don't need every single encounter to be like that. lvl 9 or 12) or is their challenge rating fixed to a specific 'High Level' regardless of my actual level? For what party level is Standard meant to be and what does High Level mean in PoE? What does that mean exactly? I assume Standard is the one with lower level enemies and High Level makes encounters more difficult? Does it scale the encounters to my actual party level (so that it would make a difference whether I'd enter on lvl 10 compared to e.g. I've mostly played through Act 1 & 2, resulting in my party reaching level 9 or 10, and I was told to play through White March before moving on to Act 3, so I could profit of the new item type introduced in the expansion.
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